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Cyberdeck

a Collectible Card Game


Cyberdeck is a collectible card game that simulates a cyberspace war
among computers networks and their operators.


In some way Cyberdeck is a mixed breed because is not only a card game
but it has also some features of a strategy board game.


The scenario is a mix between realistic computer technology of today and futuristic
features inspired by the cyberpunk literature, mainly by the novels of William
Gibson (above all the first trilogy: Neuromancer, Count Zero and Monnalisa Overdrive).


There is no need to have any specific knowledge about computers to play Cyberdeck,
but if you are interested in you'll find this game more enjoyable (at least this
is what we're trying to do :). The main way to play Cyberdeck is the typical
duel mode, but it's possible to play in more than two players, and even
in single player. The core rules and the duel mode are described in detail in the
rulebook, but we design Cyberdeck to have the greatest flexibility and there are
few hints for other ways to play that will be fully developed in the coming
expansion sets.


The cards in cyberdeck are divided in 5 different types: Node, Operator, Chip,
Smartcard and Event. Each card belongs to a specific faction or is considered
factionless. There are four factions: Business, Crime, Police and Underground.
Each faction has its own features, its advantages and disadvantages, and the choice
of which factions are included in your deck determines in a certain way your
strategy and your ?game style?. The frequency of a card is categorized in common,
uncommon, rare and unique.i
In a Cyberdeck match each player manages a network of computers (Nodes), hiring
people (Operators) and buying software programs (Chips), in order to crush the
opponent's network. The goal is to reach a predefined amount of Data Points (DP),
generally 10, but this score may vary because it depends from the agreement of
all the players involved in (for quick match players could set 5 DP, for long
match could set 20 DP or even 50 DP). Players get DP mainly conquering the Nodes
of their opponent (or because of special effects or special actions) so each
player has to put enough Node cards to have an amount of DP at least equal to the
predefined score agreed by all players.


The game is "turn based" and each turn is divided in several phases. There is no
need of counters or pen paper, but they could be useful.There is the possibility
of misinterpretation of the rules. When there is a doubt you have to follow the
rule written on the cards instead of those described in the rulebook.


The game has been released under Creative Commons License
the game has been registered under Registered Commons
Click here to see the registeredcommons.org page



The authors of the game are:
Pierluigi Maori aka newmark
Francesco Arcarese aka sundog
Giuliano Fidanza aka yonderboy
Registered at RegisteredCommons.org